Classic checkers, where every piece is a flag. Tap a piece and its moves glow: move diagonally forward, or jump over the other player's piece to take it, and keep jumping if you can. Reach the far side and your piece is crowned a king that can move both ways. Take all the other pieces, or leave them no moves, to win. Choose a quick 6 by 6 game or the classic 8 by 8, against a friend or the computer.
Strategy and thinking a few moves ahead, spotting threats, diagonal movement on a grid, and taking turns, with the flags the players choose.
No. In this kids' version jumping is a choice (in tournament rules it's compulsory). After a jump, the same piece keeps jumping if it can.
The quick 6 by 6 board (six pieces each) suits younger children and takes about ten minutes; the classic 8 by 8 is the full game.
Yes. Choose Play with Computer. Flagoo usually takes a jump but doesn't always see danger, so kids can win.
No. Pass the device between turns. Each turn is read aloud.
Yes: checkers and draughts are the same game, with a kids-friendly rule that jumping isn't compulsory.
Yes, it's free, with no sign-up, login, or download, and it never asks for personal details. It runs in the browser on phones, tablets, and computers.
Please enable JavaScript to play.